![]() ![]() Is the missing mesh issue you are referring to the first preset head on the facegen race? Because that one shows up as a huge warning sign (aka missing mesh) for me aswell. Tips and valuable guidance, polite behavior (as far as I can tell). P.S: And I really appreciate your way with people. The target of the library is to have FaceGens available for every player signed by a NHL team at the start of a game for as many historic seasons as possible. Perhaps, I can do it by myself, if I really want to, so this is not a big deal too. General Info: This is the third version of my 'NHL Historic FaceGen Library'. Well, there's makeup, small details, and all that stuff, you know. It would also be very useful to have an option with custom textures to be able to edit them separately from the main resources of the game. A little time to debug and identify the causes will do the trick, so it's nothing at all, and I don't care now either. ![]() I actually ran into a bit of a problem with some missing male mesh, I haven't found out which one yet, but it's probably my fault. ![]() Even taking into account the fact that it is a priori impossible to make an adequate character in a limited FNV environment. Thank you, actually, I really enjoy your job, and the result exceeded all skeptical expectations. ![]()
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